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Monday 7 March 2011

Replicating Creature Stop-motion in Maya

1. Introduction

Stop motion as we all come to know, is the forerunner of modern day High-end Computer Generated Animation. It gives the illusion that an object or figure to be moving, when each frame that was taken, contains the object still in motion. Creature based stop-motion dominated the 20th century Hollywood industry, ranging from movies like Lost-world (1925), King Kong (1933), Jason and the Argonauts (1963) to Ghostbusters (1984) and RoboCop (1987). Stop motion itself has many different categories such as Claymation, Puppet animation, Cutout animation, Go motion, etc. Of the above mentioned techniques, Creature stop-motion is more focused on Claymation, Puppet animation and Go motion. In the present day computer generated animation provides the cutting edge when attempting to produce creature or any other form of industry standard animations. Certain studios across Europe (Meindbender studios and Aardman Animation studios) are attempting to make successful inroads into achieving the look and feel of Stop motion animation with the fluidity and complexity of high end computer based animation. But in these types of cases, they nail down the visual aspects of the characters down to the wire, but the animation retains the movement of traditional computer animation by appearing to be fluid instead of being jarring and be a bit rough around the edges.