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Monday 7 March 2011

Replicating Creature Stop-motion in Maya

6. The Stop-Motion Animation Process

6.6 Render passes, Compositing and other additional procedures

For my damsel in distress animation piece I rendered the dinosaur and the woman model on Maya Physical Sun & Sky background to produce even lighting around both characters. I then extracted the silhouettes of both characters with the pre-multiply node from Nuke and blended them in accordance to the background image.

For my second animation I took a still live background image to be used for the composition. The dinosaur underwent several passes such as Diffuse, Ambient occlusion, Reflection, Specular, Rim-light and Shadow. Finally the composition was tweaked to blend it with the background.


Original image is pre-multiplied and color corrected to extract the characters


Painted the ground on the original background---->The original background image and the altered image containing the painted ground



Render passes (from left to right) - diffuse, ambient, reflection, specular, rim-light, shadow.