6. The Stop-Motion Animation Process
6.6 Render passes, Compositing and other additional procedures
For my damsel in distress animation piece I rendered the dinosaur and the woman model on Maya Physical Sun & Sky background to produce even lighting around both characters. I then extracted the silhouettes of both characters with the pre-multiply node from Nuke and blended them in accordance to the background image.
For my second animation I took a still live background image to be used for the composition. The dinosaur underwent several passes such as Diffuse, Ambient occlusion, Reflection, Specular, Rim-light and Shadow. Finally the composition was tweaked to blend it with the background.
Original image is pre-multiplied and color corrected to extract the characters |
Painted the ground on the original background---->The original background image and the altered image containing the painted ground |
Render passes (from left to right) - diffuse, ambient, reflection, specular, rim-light, shadow. |